The purpose of this website has shifted. In 2021, the main purpose of the website and the excel file it originated from was to track the tournament circuit. During the circuit, ShaolinPretzels (NOTE: Not the KI player Shaolin) and I (SneerfulWater57) often talked about the end game of the website. One thing I wanted to do was track and maintain records for past, present, and future KI events. This is now the website’s direction. And there are other things we have discussed, but that’s a discussion for another time.
If you have multiple gamertags that you want to see consolidated into one, please message me with all prior tags and your current tag. Please be aware that there are two stipulations. One, the tag you want to consolidate your records under must be your current one and one you’ve used for at least two events. Two, you cannot change records to past tags.
I also reserve the right to not consolidate records; this could be for reasons like multiple requests in a short period, attempts to troll, consolidating tags that are not yours, etc. As an important aside to this, some tags have already been consolidated. This is due to reasons like me contacting a TO directly to confirm identities or if I personally know these different tags are the same person. If not even relatively unsure, I will leave tags unconsolidated.
Currently, KI Tracker only accepts single and double-elimination tournament brackets that are complete and locked.
As of now, we do not accept:
Yes. Historically, reaching Top 8 is an accomplishment, not a given. Therefore, any tournament with less than 16 entrants will not have Top 8 placings noted for players in that event that reach that point. However, reaching Grand Finals and/or winning the tournament will continue to be noted. Yes, it does make the records a little wonky and it might be looked at as nitpicking. But please understand that this is so that when people look at records like number of tournament wins, number of grand finals berths, or top 8 berths, they are not ballooned for playing in smaller events. It’s not perfect.
There is no set schedule for updates to KITracker.com. Sneerful will attempt to maintain a once-a-week update to keep up with weekly events and/or other events that come up.
Please see the Events page for a full list of tournaments and original brackets that have been added to KITracker.com.
Two men. We’ll introduce ourselves, who we are, and what we do.
My tag is SneerfulWater57. I’ve loved fighting games for almost as long as I’ve been playing games and have played a ton of Killer Instinct. Won a handful of events, placed well in some others but I enjoy competing and testing myself. I handle all data entry for tournaments and player profiles and handle problems related to that.
Hi, I'm ShaolinPretzels. I am a software engineer by profession, but my core passion is fighting games and the FGC. Although I am a certified KI casual, I have won events in other fighting game titles such as Street Fighter V and DNF Duel. I also have top placements in Samurai Shodown and GranBlue Fantasy Versus. I handle the programming end of the website. This includes everything from the backend we use for data entry to the design and presentation of the website.
We've talked at length about the origins of the website.
In this interview, we summarize our experiences getting KI Tracker up and running.
Think of the class system as an extended ranked mode from a fighting game, but it works off of online and offline Killer Instinct tournaments added to the KI Tracker database.
You must play in 12 sets (not to be confused with games) to qualify. Once you qualify, you will automatically be assigned a placement class.
Any tournament that meets the criteria for inclusion on KI Tracker and has been added to the database counts towards class rankings.
Your class ranking updates as you win or lose sets. It is based on your tournament performance. The KI Tracker team cannot (and will not) change a player’s class on request.
This decision is based on a few things. Using a player's set win rate adds a certain level of difficulty to earning a class. Using sets increases the pool of tournament data used to evaluate each player. This ensures more accurate class assignments and makes it difficult for an assigned class to be a ‘false reading’ of a player's ability. Winning a set is what moves a player ahead in a tournament, not the number of games a player has won. We feel that, in this case, the set win percentage is more representative of what these classifications are meant for, compared to the game win percentage.
Each class represents a specific range of set win percentages, which are as follows:
Class rankings are assigned for each calendar year that a player has competed in. As tournaments are added to the database, players’ set win rates will fluctuate and lead to higher or lower placings.
No. If a player’s updated set win percentage qualifies them for a lower class than their current one, there is no system in place to prevent a player from losing their current class.
Achievements are a series of special challenges that players can attain over their competitive Killer Instinct career.
An achievement is an award that most players can earn for completing a broad challenge across one or multiple events. Stunts are specific, nuanced challenges that some may find either difficult to achieve or are highly situational.
Most stunts are awarded manually by the KI Tracker team, rather than automatically.